|
Publications
12. Adaptive Real-Time Rendering of Planetary Terrains Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 18th WSCG International Conference on Computer Graphics, Visualization and Computer Vision. February 2010. Plzen - Bory, Czech Republic.
[details]
11. Volumetric Shadow Mapping. Gautron pascal, Marvie Jean-Eudes and François Guillaume. SIGGRAPH 2009. August 2009. New Orlean, USA. Real Fast Rendering Talk Session.
[details]
10. Adaptive Streaming and Rendering of Large Terrains: A Generic Solution. Lerbour Raphael, Marvie Jean-Eudes and Gautron pascal. In proceedings of the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. February 2009. Plzen - Bory, Czech Republic.
[details]
9. Using Expressive Rendering for Remote Visualization of Large City Models Quillet Jean-Charles, Thomas Gwenola, Granier Xavier, Guitton Pascal and Marvie Jean-Eudes. In proceedings of the 11th International Conference on 3D Web Technology. ACM SIGGRAPH. April 2006. Washington.USA.
[details]
8. The FL-system: A Functional L-system for procedural geometric modeling. Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch. The Visual Computer, online first issue. Springer. May 2005.
[details]
7. Open-ViBE: a 3D Platform for Real-Time Neuroscience. Arrouët C., Congedo M., Marvie J.-E., Lamarche F., Lécuyer A., Arnaldi B. Journal of Neurotherapy, 9, (in press). 2005.
[details]
6. Adaptive Streaming and Rendering of Large Terrains using Strip Masks Pouderoux Joachim and Marvie Jean-Eudes. In proceedings of ACM GRAPHITE 2005, pages 299-306. ACM. 2005. New Zealand.
[details]
5. Visualisation Interactive d'Environnements Virtuels Complexes à travers des Réseaux et sur des Machines à Performances Variables. Jean-Eudes Marvie. Thèse de doctorat de l'INSA de Rennes. Octobre 2004.
[details]
4. A Vrml97-X3D Extension for Massive Scenery Management in Virtual Worlds. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the ninth international conference on 3D Web technology, pages 145-153. ACM SIGGRAPH. April 2004. Monterey Ca.USA.
[details]
3. Remote Interactive Walkthrough of City Models. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. In proceedings of Pacific Graphics, pages 389-393. IEEE Computer Society. October 2003. Canmore Canada. Short paper.
[details]
2. Remote Rendering of Massively Textured 3D Scenes Through Progressive Texture Maps. Jean-Eudes Marvie and Kadi Bouatouch. In proceedings of the third IASTED conference on Visualisation Imaging and Image Processing, pages 756-761. ACTA Press. September 2003. Benalmadena Spain.
[details]
1. Remote Interactive Walkthrough of City Models using Procedural Geometry. Jean-Eudes Marvie and Julien Perret and Kadi Bouatouch. INRIA. July 2003. Rennes. Research Report RR-4885.
[details]
Bio
Since 2005 Senior R&D Engineer at Thomson Corporate Research, 3D project R&D leader.
2004-2005 Post-doc in the IPARLA project at the LaBRI. Post-doc funded by INRIA-Futurs
2001-2004 PhD in the field of computer graphics in the SIAMES project of the IRISA laboratory. The thesis was co-funded by the INRIA and the Region Bretagne
2000-2001 Master in computer science. Diploma prepared at the University of Rennes I (IFSIC). Option Imaging and artificial intelligence. Issued by the INSA of Rennes
1998-2001 Engineer in computer science. Diploma issued by the National Institute of Applied Sciences (INSA) of Rennes.
1996-1998 DEUG Mathematics and Computer Sciences at the university of Caen.
1995-1996 Scientific Baccalauréat, option Mathematics.
|